The Elder Scrolls IV OBLIVION:

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More Realistic Fatigue v0.1
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by Mentalor
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1.  Requirements
2.  Installation
3.  Playing the mod
4.  Saved games
5.  Description
6.  Change Log
7.  Future Plans
8.  Conflicts / Known Errors
9.  Credits
10.  Contact and Information
11.  Legal Stuff / Disclaimer


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1.  REQUIREMENTS
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Oblivion v1.0.228 original release or higher


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2.  INSTALLATION
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For new users:

1.  Ensure you are using a saved game where you are at full fatigue.
2.  Extract the files into your Oblivion\Data folder.
3.  Start Oblivion.
4.  Select the More Realistic Fatigue plugin in the Data Files section.
5.  Start Oblivion...have fun.

For upgrading users:

1. Start the game with the old version still in place.
2. Stand around until you are at full Fatigue...do a New Save.
3. Exit the game, uncheck the mod in Data Files and start the game again,
4. Load the save you made in 2., allowing the game to continue when it errors after you start it (the error is normal)
5. Make another New Save and exit.
6. Install the upgraded mod and check it in Data Files.
7. Start game and load save made in 5.
8. Make ANOTHER New Save and continue playing...AFTER testing the mod until you are happy it does what it says on the tin.


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3.  PLAYING THE MOD
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Should work by itself.


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4.  SAVED GAMES
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The mod should be fully compatible with old save games.  Just make sure you are at full Fatigue when you un/install the mod and everything should be fine.


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5.  DESCRIPTION
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This mod tweaks the way that Fatigue functions.  Fatigue will now be lost whilst running and also whilst casting spells.

*** Tiredness
When you reach a low percentage of Fatigue, calculated as 30 - (Athletics /5) percent, you will become fatigued and will lose Speed and Agility (5 points).

*** Exhaustion
If you reach 0% Fatigue you may collapse, exhausted.  Collapse is calculated twice per second, upto a maximum number of seconds (at which point you WILL collapse).  The random percentage chance of collapse is calculated as 15 - (Luck / 10) percent.  The maximum time you will be able to stand whilst Exhausted is calculated as Endurance / 10 seconds.

Although written with the More Realistic Encumbrance mod in mind, MRF should work fine as a standalone mod...but why use one without the other?


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6.  Change Log
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v0.1
Initial release


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7.  Future Plans
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- If someone gives me good ideas on how to balance this mod or otherwise make it even better, I'll be glad to improve it. 


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8.  CONFLICTS / KNOWN ERRORS
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None that I know of.  Please let me know if you find any.


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9.  CREDITS / PERMISSIONS RECEIVED
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All work by me.


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10.  CONTACT AND INFORMATION
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Mod created by Ian Barton aka Mentalor < mentalor@ntlworld.com >


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11.  LEGAL STUFF / DISCLAIMER
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Please feel free to share this plugin. Just dont take credit for it!

I take no responsiblity for any damage done to your gaming experience by using this mod.
